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nrec is a software for stimulation, data acquisition and experiment control.
<<TableOfContents(off)>>



==
nrec is a software package for stimulation, data acquisition and experiment control ==
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----
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== nrec is based on standard technology for robustness and enduring usability ==
 * hardware independence:
   * '''standard''' PC
   * '''standard''' graphics card
   * [[http://www.comedi.org/|comedi data acquisition library]] supports a lot of '''standard''' cards/boards/boxes
 * software standards:
   * it runs on a '''standard''' debian linux
   * it is developed in '''standard''' C++
   * parameter files format: '''standard''' XML
   * data storage files format: '''standard''' [[http://hdf.ncsa.uiuc.edu/HDF5/|hdf5]], Matlab readable
   * graphics primitives are built using the '''standard''' [[http://en.wikipedia.org/wiki/OpenGL|OpenGL]] library
----
== Current features ==
 * graphics primitives:
   * circle
   * dotfield (RDK)
   * arrow
   * movie (avi)
   * image (png)
 * eyetracker calibration, fixation control, online data visualization
 * the option to make a primitive a visual target
 * controllers that make the primitives move and jump and that handle digital in- or outputs
 * freely configurable digital channels for respone buttons, reward systems, LEDs etc.
 * experiment control by strategy based parameter setting
 * luminance correction by using an alpha mask loadable from a simple file

#pragma section-numbers off

Description

<<TableOfContents: execution failed [Argument "maxdepth" must be an integer value, not "off"] (see also the log)>>

nrec is a software package for stimulation, data acquisition and experiment control

Originally it was designed to be used in the cognitive brain research, but it is made to be as generally applicable as possible:


acquisition_stimulation.png


nrec is based on standard technology for robustness and enduring usability

  • hardware independence:
  • software standards:
    • it runs on a standard debian linux

    • it is developed in standard C++

    • parameter files format: standard XML

    • data storage files format: standard hdf5, Matlab readable

    • graphics primitives are built using the standard OpenGL library


Current features

  • graphics primitives:
    • circle
    • dotfield (RDK)
    • arrow
    • movie (avi)
    • image (png)
  • eyetracker calibration, fixation control, online data visualization
  • the option to make a primitive a visual target
  • controllers that make the primitives move and jump and that handle digital in- or outputs
  • freely configurable digital channels for respone buttons, reward systems, LEDs etc.
  • experiment control by strategy based parameter setting
  • luminance correction by using an alpha mask loadable from a simple file

nrec: Description (last edited 2009-09-17 05:27:27 by hih-kn-2301-01)