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nrec is a software for stimulation, data acquisition and experiment control. | == nrec is a software package for stimulation, data acquisition and experiment control.== |
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Originally it was designed to be used in the [[http://www.hih-tuebingen.de/kn|cognitive brain research]], but it is made to be as generally applicable as possible. | Originally it was designed to be used in the [[http://www.hih-tuebingen.de/abteilungen/kn/|cognitive brain research]], but it is made to be as generally applicable as possible: ---- |
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---- == nrec is based on standard technology for robustness and enduring usability: == * hardware independence: * '''standard''' PC * '''standard''' graphics card * [[http://www.comedi.org/|comedi data acquisition library]] supports a lot of '''standard''' cards/boards/boxes * software standards: * it runs on a '''standard''' debian linux * it is developed in '''standard''' C++ * parameter files format: '''standard''' XML * data storage files format: '''standard''' [[http://hdf.ncsa.uiuc.edu/HDF5/|hdf5]], Matlab readable * graphics primitives are built using the '''standard''' [[http://en.wikipedia.org/wiki/OpenGL|OpenGL]] library ---- == Current features: == * graphics primitives: * circle * dotfield (RDK) * arrow * movie (avi) * image (png) * eyetracker calibration, fixation control, online data visualization * the option to make a primitive a visual target * controllers that make the primitives move and jump and that handle digital in- or outputs * freely configurable digital channels for respone buttons, reward systems, LEDs etc. * experiment control by strategy based parameter setting |
Description
== nrec is a software package for stimulation, data acquisition and experiment control.==
Originally it was designed to be used in the cognitive brain research, but it is made to be as generally applicable as possible:
nrec is based on standard technology for robustness and enduring usability:
- hardware independence:
standard PC
standard graphics card
comedi data acquisition library supports a lot of standard cards/boards/boxes
- software standards:
Current features:
- graphics primitives:
- circle
- dotfield (RDK)
- arrow
- movie (avi)
- image (png)
- eyetracker calibration, fixation control, online data visualization
- the option to make a primitive a visual target
- controllers that make the primitives move and jump and that handle digital in- or outputs
- freely configurable digital channels for respone buttons, reward systems, LEDs etc.
- experiment control by strategy based parameter setting