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 * The Luminance Correction Primitive sometimes produces non-smooth luminance gradients. Check alpha texture bit depth.

Found a Bug?

Feel free to edit this page and add your findings.


  • The x-Scaling (Time) of the raster/histogram plots (Spikes) is wrong, if the sampling rate differs from 1000 Hz. It just scales with the inverse.
  • On nvidia cards there are still problems with displaying multiple text primitives. Check texture handling?
  • The Luminance Correction Primitive sometimes produces non-smooth luminance gradients. Check alpha texture bit depth.
  • Add detailed bug description here.


Additionally, you can get into contact by mail:

nrec.developers@gmail.com


Resolved problems:

  • The squareplaids-primitive is not smoothly displayed. 07/2008

nrec: BugReporting (last edited 2011-03-18 13:47:57 by hih-kn-2301-01)